using System.IO; using UnityEngine; namespace CinemaDirector { public class ScreenshotCapture : MonoBehaviour { public string Folder = "CaptureOutput"; public int FrameRate = 24; private void Start() { Time.captureFramerate = FrameRate; Directory.CreateDirectory(Folder); } private void Update() { string filename = string.Format("{0}/shot {1:D04}.png", Folder, Time.frameCount); ScreenCapture.CaptureScreenshot(filename); } } }