using UnityEngine; namespace CinemaDirector { [CutsceneItem("Game Object", "Send Message", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class SendMessageGameObject : CinemaActorEvent { public string MethodName = string.Empty; public object Parameter; public string messageID = string.Empty; public SendMessageOptions SendMessageOptions = SendMessageOptions.DontRequireReceiver; public override void Trigger(GameObject actor) { if (actor != null) { actor.SendMessage(MethodName, messageID, SendMessageOptions); } } } }