using UnityEngine; namespace CinemaDirector { [CutsceneItem("Navigation", "Set Destination", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class SetDestinationEvent : CinemaActorEvent { public Vector3 target; public override void Trigger(GameObject actor) { UnityEngine.AI.NavMeshAgent component = actor.GetComponent(); if (component != null) { component.SetDestination(target); } } } }