using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animator", "Set Integer", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem, CutsceneItemGenre.MecanimItem })] public class SetIntegerAnimatorEvent : CinemaActorEvent { public string IntName; public int Value; public override void Trigger(GameObject actor) { Animator component = actor.GetComponent(); if (!(component == null)) { component.SetInteger(IntName, Value); } } } }