using UnityEngine; namespace CinemaDirector { [CutsceneItem("Transform", "Set Position", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class SetPositionEvent : CinemaActorEvent { public Vector3 Position; public override void Trigger(GameObject actor) { if (actor != null) { actor.transform.position = Position; } } public override void Reverse(GameObject actor) { } } }