using System.Collections.Generic; using CinemaDirector.Helpers; using UnityEngine; namespace CinemaDirector { [CutsceneItem("Transform", "Set Transform", new CutsceneItemGenre[] { CutsceneItemGenre.TransformItem })] public class SetTransformEvent : CinemaActorEvent, IRevertable { public Transform Transform; [SerializeField] private RevertMode editorRevertMode; [SerializeField] private RevertMode runtimeRevertMode; public RevertMode EditorRevertMode { get { return editorRevertMode; } set { editorRevertMode = value; } } public RevertMode RuntimeRevertMode { get { return runtimeRevertMode; } set { runtimeRevertMode = value; } } public RevertInfo[] CacheState() { List list = new List(GetActors()); List list2 = new List(); foreach (Transform item in list) { if (item != null) { Transform component = item.GetComponent(); if (component != null) { list2.Add(new RevertInfo(this, component, "localPosition", component.localPosition)); list2.Add(new RevertInfo(this, component, "localRotation", component.localRotation)); list2.Add(new RevertInfo(this, component, "localScale", component.localScale)); } } } return list2.ToArray(); } public override void Trigger(GameObject actor) { if (actor != null) { actor.transform.position = Transform.position; actor.transform.rotation = Transform.rotation; actor.transform.localScale = Transform.localScale; } } } }