using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animator", "Set Trigger", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem, CutsceneItemGenre.MecanimItem })] public class SetTriggerAnimatorEvent : CinemaActorEvent { public string Name; public override void Trigger(GameObject actor) { Animator component = actor.GetComponent(); if (!(component == null)) { component.SetTrigger(Name); } } } }