namespace MoleMole { public class AbilityGoodActor : BaseGoodsActor { public string abilityName; public float abilityArgument; public override void DoGoodsLogic(uint avatarRuntimeID) { BaseAbilityActor actor = Singleton.Instance.GetActor(_entity.ownerID); actor.abilityPlugin.AddOrGetAbilityAndTriggerOnTarget(AbilityData.GetAbilityConfig(abilityName), avatarRuntimeID, abilityArgument); Kill(); } } }