namespace MoleMole { public class AvatarStastics { public static int SELF_SP_RECOVE_UPBOUND = 10; public SafeBool isAlive = true; public SafeBool isOnStage = false; public SafeInt32 stageID = 0; public SafeInt32 avatarID = 0; public SafeInt32 avatarLevel = 1; public SafeInt32 avatarStar = 1; public SafeFloat avatarDamage = 0f; public SafeFloat avatarBeDamaged = 0f; public SafeFloat battleTime = 0f; public SafeInt32 avatarBeingBreakTimes = 0; public SafeInt32 avatarHitTimes = 0; public SafeInt32 avatarEffectHitTimes = 0; public SafeInt32 avatarBreakTimes = 0; public SafeInt32 avatarBeingHitTimes = 0; public SafeInt32 avatarSkill01Times = 0; public SafeInt32 avatarSkill02Times = 0; public SafeInt32 avatarSpecialAttackTimes = 0; public SafeInt32 avatarActiveWeaponSkillTimes = 0; public SafeFloat avatarActiveWeaponSkillDamage = 0f; public SafeInt32 avatarEvadeTimes = 0; public SafeInt32 avatarEvadeSuccessTimes = 0; public SafeInt32 avatarEvadeEffectTimes = 0; public SafeInt32 swapInTimes = 0; public SafeInt32 swapOutTimes = 0; public SafeFloat onStageTime = 0f; public SafeFloat restrictionDamage = 0f; public SafeFloat normalDamage = 0f; public SafeFloat beRestrictedDamage = 0f; public SafeFloat selfSPRecover = 0f; public SafeFloat SpRecover = 0f; public SafeFloat dps = 0f; public SafeFloat restrictionDamageRatio = 0f; public SafeFloat normalDamageRatio = 0f; public SafeFloat beRestrictedDamageRatio = 0f; public SafeFloat hpBegin = 0f; public SafeFloat hpGain = 0f; public SafeFloat hpMax = 0f; public SafeFloat spBegin = 0f; public SafeFloat spUse = 0f; public SafeFloat spMax = 0f; public SafeFloat hitNormalDamageMax = 0f; public SafeFloat hitCriticalDamageMax = 0f; public SafeFloat behitNormalDamageMax = 0f; public SafeFloat behitCriticalDamageMax = 0f; public SafeFloat comboMax = 0f; public AvatarStastics(int avatarID) { this.avatarID = avatarID; } } }