namespace MoleMole { public class EvtStoryState : BaseEvent { public enum State { None = 0, Begin = 1, Finish = 2 } private State _state; public State StoryState { get { return _state; } } public EvtStoryState(uint targetID, State state) : base(targetID) { _state = state; } public override string ToString() { return string.Format("{0} Evt Story State : {1}", targetID, _state.ToString()); } } }