using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class MonoHPDisplayText : MonoBehaviour { private enum Mode { Up = 0, Down = 1 } public void SetupView(int hpBefore, int hpAfter, int delta) { Text component = base.transform.Find("DisplayText/DownText").GetComponent(); Text component2 = base.transform.Find("DisplayText/UpText").GetComponent(); if (delta > 0) { component2.text = string.Format("+{0}", delta); PlayDisplayAnimation(Mode.Up); } if (delta < 0) { component.text = string.Format("{0}", delta); PlayDisplayAnimation(Mode.Down); } } private void PlayDisplayAnimation(Mode mode) { Animation component = base.transform.Find("DisplayText").GetComponent(); if (component != null) { if (component.isPlaying) { component.Rewind(); component.Stop(); ResetImageInvisible(); } switch (mode) { case Mode.Up: component.Play("DisplayHPUp", PlayMode.StopAll); break; case Mode.Down: component.Play("DisplayHPDown", PlayMode.StopAll); break; } } } private void ResetImageInvisible() { base.transform.Find("DisplayText/DownText").GetComponent().alpha = 0f; base.transform.Find("DisplayText/UpText").GetComponent().alpha = 0f; } } }