using UnityEngine; namespace MoleMole { public class MonoZone2D : MonoBehaviour { private MonoSubZone2D[] _zones; private void Awake() { Init(); } public void Init() { _zones = GetComponentsInChildren(true); } public void Reset() { Init(); } public bool Contain(Vector3 pos) { for (int i = 0; i < _zones.Length; i++) { if (_zones[i].Contain(pos)) { return true; } } return false; } } }