using MoleMole.Config; using UnityEngine; namespace MoleMole { public class Mono_BOSS_040 : BaseMonoDarkAvatar { public override void Awake() { base.Awake(); } public override void BeHit(int frameHalt, AttackResult.AnimatorHitEffect hitEffect, AttackResult.AnimatorHitEffectAux hitEffectAux, KillEffect killEffect, BeHitEffect beHitEffect, float aniDamageRatio, Vector3 hitForward, float retreatVelocity) { if (hitEffect > AttackResult.AnimatorHitEffect.Light) { SetOverrideSteerFaceDirectionFrame(-hitForward); } base.BeHit(frameHalt, hitEffect, hitEffectAux, killEffect, beHitEffect, aniDamageRatio, hitForward, retreatVelocity); } } }