using BehaviorDesigner.Runtime.Tasks; namespace MoleMole { [TaskCategory("Move")] public class MoveFarThanDistance : BaseMove { public float distance; protected override TaskStatus OnMoveUpdate() { UpdateTargetDistance(); if (CheckCollided()) { return TaskStatus.Success; } if (_aiEntity.AttackTarget == null || !_aiEntity.AttackTarget.IsActive()) { return TaskStatus.Success; } DoFaceToTarget(); float targetDistance = GetTargetDistance(); if (targetDistance > distance) { return TaskStatus.Success; } if (_aiEntity.GetProperty("AI_CanTeleport") > 0f) { TriggerEliteTeleport(targetDistance - distance); return TaskStatus.Success; } DoMoveBack(); return TaskStatus.Running; } } }