%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Boss_020_Trail m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: 3001 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _DistortionTex second: m_Texture: {fileID: 2800000, guid: 4c981154e998cd842a05fd8ea46156d5, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: c35ba5b5f54838546b1a8b2dec530237, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _BloomFactor second: 0.3 - first: name: _Boost second: 1 - first: name: _Distortion second: 0 - first: name: _DistortionIntensity second: 0 - first: name: _EmissionScaler second: 0.8 - first: name: _InvFade second: 1 - first: name: _ScrollU second: 0 - first: name: _ScrollU1 second: 0 - first: name: _ScrollU2 second: 0 - first: name: _ScrollV second: 0 - first: name: _ScrollV1 second: 0 - first: name: _ScrollV2 second: 0 - first: name: _TSAspectRatio second: 1 - first: name: _TextureScale second: 0 m_Colors: - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _Direction second: {r: 4.54, g: 0, b: 1, a: 1} - first: name: _MainColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _TintColor second: {r: 1, g: 1, b: 1, a: 0.49803922}