%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Cannon_B5_45_5_Material m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_ShaderKeywords: SPECIAL_STATE m_LightmapFlags: 5 m_CustomRenderQueue: -1 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: bc9a07238f854974dacb38135e6ec250, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _SPNoiseTex second: m_Texture: {fileID: 2800000, guid: 465a872b4bbe6374695f119da760c400, type: 3} m_Scale: {x: 0.2, y: 0.2} m_Offset: {x: 0, y: 0} - first: name: _SPTex second: m_Texture: {fileID: 2800000, guid: 57f8e2ed3f398684f85202c6137fb185, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _BloomFactor second: 0.8 - first: name: _BumpScale second: 1 - first: name: _ColorTransFactor second: 1 - first: name: _Cutoff second: 0.5 - first: name: _DetailNormalMapScale second: 1 - first: name: _DstBlend second: 0 - first: name: _Emission second: 1 - first: name: _EmissionBloomFactor second: 2 - first: name: _EmissionFactor second: 0 - first: name: _EmissionScaleUI second: 0 - first: name: _FadeDistance second: 0.1 - first: name: _FadeDistanceScale second: 1 - first: name: _FadeOffset second: 0 - first: name: _Glossiness second: 0.5 - first: name: _LightArea second: 0.51 - first: name: _MainAlpha second: 1 - first: name: _MaxOutlineZOffset second: 1 - first: name: _Metallic second: 0 - first: name: _Mode second: 0 - first: name: _OcclusionStrength second: 1 - first: name: _Opaqueness second: 1 - first: name: _Outline second: 0.005 - first: name: _OutlineAlpha second: 1 - first: name: _OutlineCamStart second: 1000 - first: name: _OutlineMax second: 0.005 - first: name: _OutlineMin second: 0.002 - first: name: _OutlineWidth second: 0.07 - first: name: _Overheat second: 0 - first: name: _OverheatEmissionScaler second: 1 - first: name: _OverheatIntensity second: 0 - first: name: _Parallax second: 0.02 - first: name: _PartialEmissionScaler second: 3 - first: name: _RGBias second: 0 - first: name: _RGBloomFactor second: 1 - first: name: _RGRatio second: 0.5 - first: name: _RGScale second: 1 - first: name: _RGShininess second: 1 - first: name: _RimGlow second: 0 - first: name: _SPIntensity second: 1 - first: name: _SPNoiseScaler second: 6 - first: name: _SPTransition second: 0 - first: name: _SPTransitionBloomFactor second: 3 - first: name: _SPTransitionEmissionScaler second: 11 - first: name: _Scale second: 0.01 - first: name: _SecondShadow second: 0.51 - first: name: _Shininess second: 10 - first: name: _SpecMulti second: 0.2 - first: name: _SpecialState second: 1 - first: name: _SrcBlend second: 1 - first: name: _UVSec second: 0 - first: name: _VertexAlphaFactor second: 0 - first: name: _ZWrite second: 1 m_Colors: - first: name: _ClipPlane second: {r: 0, g: 0, b: 0, a: 0} - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _EmissionColor second: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 1} - first: name: _EmissionColorUI second: {r: 1, g: 1, b: 1, a: 1} - first: name: _FirstShadowMultColor second: {r: 0.7647059, g: 0.6862745, b: 0.67058825, a: 1} - first: name: _LightSpecColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _MainColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _OutlineColor second: {r: 0.11507, g: 0.13003504, b: 0.185, a: 1} - first: name: _OverheatColor second: {r: 1, g: 0, b: 0, a: 0} - first: name: _RGColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _SPOutlineColor second: {r: 0.62751275, g: 0.398, b: 1, a: 0.361} - first: name: _SPTransitionColor second: {r: 0.620401, g: 0.37199998, b: 1, a: 1} - first: name: _SecondShadowMultColor second: {r: 0.6666667, g: 0.58431375, b: 0.5686275, a: 1} - first: name: _ShadowMultColor second: {r: 0.7, g: 0.74639994, b: 0.9, a: 1} - first: name: _TransColor second: {r: 0, g: 0.54482746, b: 1, a: 1}