%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Screen m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: 3001 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 30ac6b4784fcbee4bb74de314c019c44, type: 3} m_Scale: {x: 0.25, y: 0.25} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _BloomFactor second: 1 - first: name: _BumpScale second: 1 - first: name: _Cutoff second: 0.5 - first: name: _DetailNormalMapScale second: 1 - first: name: _DstBlend second: 0 - first: name: _Emission second: 1 - first: name: _EmissionFactor second: 0 - first: name: _FadeDistance second: 0.5 - first: name: _FadeOffset second: 1 - first: name: _Glossiness second: 0.5 - first: name: _InvFade second: 1 - first: name: _LightArea second: 0.51 - first: name: _Metallic second: 0 - first: name: _Mode second: 0 - first: name: _OcclusionStrength second: 1 - first: name: _OutlineWidth second: 0.2 - first: name: _Parallax second: 0.02 - first: name: _Scale second: 0.01 - first: name: _Scaler second: 2.3 - first: name: _Shininess second: 10 - first: name: _SpecMulti second: 0.1 - first: name: _SrcBlend second: 1 - first: name: _UVSec second: 0 - first: name: _VertexAlphaFactor second: 0 - first: name: _ZWrite second: 1 m_Colors: - first: name: _ClipPlane second: {r: 0, g: 0, b: 0, a: 0} - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _EmissionColor second: {r: 0, g: 0, b: 0, a: 1} - first: name: _LightSpecColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _MainColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _OutlineColor second: {r: 0, g: 0, b: 0, a: 1} - first: name: _ShadowMultColor second: {r: 0.9, g: 0.7, b: 0.75, a: 1} - first: name: _TintColor second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}