using MoleMole.Config; namespace MoleMole { public class AbilityDebugMixin : BaseAbilityMixin { private bool _hasAdded; public AbilityDebugMixin(ActorAbility instancedAbility, ActorModifier instancedModifier, ConfigAbilityMixin config) : base(instancedAbility, instancedModifier, config) { _hasAdded = false; } public override void OnAdded() { if (!_hasAdded) { _hasAdded = true; } } } }