using System; namespace MoleMole { [Flags] public enum AbilityState { None = 0, Invincible = 1, Limbo = 2, WitchTimeSlowed = 4, Bleed = 8, Stun = 0x10, Paralyze = 0x20, Burn = 0x40, Poisoned = 0x80, Frozen = 0x100, MoveSpeedDown = 0x200, AttackSpeedDown = 0x400, Weak = 0x800, Fragile = 0x1000, Endure = 0x2000, MoveSpeedUp = 0x4000, AttackSpeedUp = 0x8000, PowerUp = 0x10000, Shielded = 0x20000, CritUp = 0x40000, Immune = 0x80000, MaxMoveSpeed = 0x100000, TargetLocked = 0x200000, Tied = 0x400000, BlockAnimEventAttack = 0x800000, Undamagable = 0x1000000, ReflectBullet = 0x2000000, SlowWhenFrozenOrParalyze = 0x4000000, Count = 0x1B } }