using MoleMole.Config; using UnityEngine; using UnityEngine.UI; using proto; namespace MoleMole { public class AddFriendDialogContext : BaseSequenceDialogContext { private const float TIMER_SPAN = 1f; private FriendDetailDataItem _friendDetailData; private CanvasTimer _timer; public AddFriendDialogContext(FriendDetailDataItem friendDetailData) { config = new ContextPattern { contextName = "AddFriendDialogContext", viewPrefabPath = "UI/Menus/Dialog/AddFriendDialog" }; _friendDetailData = friendDetailData; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("Dialog/CloseBtn").GetComponent