using FullInspector; namespace MoleMole { [fiInspectorOnly] public class BaseFollowShortState : State { public bool isInteruptable { get; protected set; } public bool isSkippingBaseState { get; protected set; } public BaseFollowShortState(MainCameraFollowState followState) : base(followState) { } public virtual void PostUpdate() { } protected void End() { _owner.RemoveShortState(); } } }