using FullInspector; using UnityEngine; namespace MoleMole { [fiInspectorOnly] public class BaseMainCameraState : State { public Vector3 cameraPosition; public Vector3 cameraForward; public float cameraFOV; public bool muteCameraShake; public bool lerpDirectionalLight; public float cameraShakeRatio = 1f; public BaseMainCameraState(MonoMainCamera camera) : base(camera) { } } }