using System; using FullInspector; using MoleMole.Config; namespace MoleMole { public class ConfigMetaConfig : BaseScriptableObject { public string[] effectPatternPathes; public string[] stageEntryPathes; public string[] auxEntryPathes; public string[] dynamicObjectRegistryPathes; public string[] renderEntryPathes; public string[] weatherEntryPathes; public string[] animatorEventPatternPathes; public string[] touchPatternPathes; [NonSerialized] public string atmosphereRegistryPath = "Rendering/MainMenuAtmosphereConfig/Data/AtmosphereRegistry"; [NonSerialized] public string allLevelsClearedAtmosphereRegistryPath = "Rendering/MainMenuAtmosphereConfig/Data/AllLevelsClearedAtmosphereRegistry"; public string[] abilityRegistryPathes; public string[] weaponRegistryPathes; public string[] equipmentSkillRegistryPathes; public string[] galTouchBuffRegistryPathes; public string[] propObjectRegistryPathes; public ConfigNavMeshScenePath[] scenePaths; public string[] graphicsSettingRegistryPathes; public string[] cameraCurvePatternPathes; public string[] sharedAnimEventGroupPathes; public string[] groupAIGridPathes; [NonSerialized] public string galTouchDataPath = "Data/GalTouch/GalTouchData"; [NonSerialized] public string graphicsVolatileSettingRegistryPath = "Data/_BothLocalAndAssetBundle/GraphicsSettingConfig/VolatileSetting"; [NonSerialized] public string inLevelMiscData = "Data/InLevelMiscData"; } }