using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class InputFieldHelper : MonoBehaviour { public int mCharacterlimit; public void OnEndEdit(InputField vInput) { if (mCharacterlimit > 0) { string text = vInput.text.Trim(); int length = Mathf.Min(mCharacterlimit, text.Length); text = text.Substring(0, length); vInput.text = text; } } } }