using FullInspector; namespace MoleMole { public class LevelTutorialMonsterTeleport : BaseLevelTutorial { [ShowInInspector] private bool _finished; private string _monsterSubTypeName; private string _monsterConfigTypeName; public LevelTutorialMonsterTeleport(LevelTutorialHelperPlugin helper, LevelTutorialMetaData metaData) : base(helper, metaData) { _finished = false; _monsterSubTypeName = "DG_031"; _monsterConfigTypeName = "CS_Default"; } public override bool IsFinished() { return _finished; } public override void OnAdded() { Singleton.Instance.RegisterEventListener(_helper.levelActor.runtimeID); Singleton.Instance.RegisterEventListener(_helper.levelActor.runtimeID); } public override void OnDecided() { base.OnDecided(); Singleton.Instance.RemoveEventListener(_helper.levelActor.runtimeID); Singleton.Instance.RemoveEventListener(_helper.levelActor.runtimeID); Singleton.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterTeleport, this)); } public override bool ListenEvent(BaseEvent evt) { if (evt is EvtTeleport) { return ListenTeleport((EvtTeleport)evt); } if (evt is EvtMonsterCreated) { return ListenMonsterCreated((EvtMonsterCreated)evt); } return false; } private bool IsMonsterDeadKillerWithTeleportSkill(MonsterActor monsterActor) { bool result = false; if (monsterActor != null && monsterActor.metaConfig.subTypeName == _monsterSubTypeName && monsterActor.metaConfig.configType == _monsterConfigTypeName) { result = true; } return result; } private bool ListenTeleport(EvtTeleport evt) { MonsterActor actor = Singleton.Instance.GetActor(evt.targetID); if (actor != null && IsMonsterDeadKillerWithTeleportSkill(actor) && base.step == 1 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone()) { ActiveCurrentStep(); WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep2); } return false; } private bool ListenMonsterCreated(EvtMonsterCreated evt) { MonsterActor actor = Singleton.Instance.GetActor(evt.monsterID); if (actor != null && IsMonsterDeadKillerWithTeleportSkill(actor) && base.step == 0 && GetCurrentStepState() == StepState.Sleep && !IsAllStepDone()) { ActiveCurrentStep(); WaitShowTutorialStep(GetDelayTime(base.step), ShowTutorialStep1); } return false; } public override void Core() { if (active && IsAllStepDone()) { Finish(); } } private void ShowTutorialStep1() { Singleton.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterTeleport, this)); ActiveCurrentStep(); PauseGame(); } public void OnTutorialStep1Done() { MoveToNextStep(); ResumeGame(); } private void ShowTutorialStep2() { Singleton.Instance.FireNotify(new Notify(NotifyTypes.TutorialMonsterTeleport, this)); ActiveCurrentStep(); PauseGame(); } public void OnTutorialStep2Done() { MoveToNextStep(); ResumeGame(); } private void Finish() { _finished = true; Singleton.Instance.MarkTutorialIDFinish(tutorialId); OnDecided(); } private void Fail() { _finished = false; OnDecided(); } } }