using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class MonoChapterButton : MonoBehaviour { private ChapterDataItem _chapterData; private int _normal_star; private int _normal_sum; private int _hard_star; private int _hard_sum; private int _hell_star; private int _hell_sum; private readonly int _maxStar = 4; public bool selected { get; private set; } private void Awake() { base.transform.Find("Button").GetComponent