using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class MonoComboText : MonoBehaviour { private readonly string[] _evaluationList = new string[6] { string.Empty, "Good", "Great", "Terrific", "Splendid", "Mavelous" }; public void SetupView(int comboBefore, int comboAfter) { if (comboAfter > 0) { Text component = base.transform.Find("NumText/Combo/ComboNum").GetComponent(); component.text = comboAfter + string.Empty; if (comboBefore == 0) { base.transform.localScale = Vector3.one; } if (base.transform.Find("NumText").GetComponent().isPlaying) { base.transform.Find("NumText").GetComponent().Rewind(); } base.transform.Find("NumText").GetComponent().Play(); int comboEvaluation = GetComboEvaluation(comboAfter); string text = _evaluationList[comboEvaluation]; foreach (Transform item in base.transform.Find("NumText/Evaluation")) { item.gameObject.SetActive(item.name == text); } base.transform.Find("NumText/Combo/ComboNumBG").GetComponent().color = Miscs.ParseColor(MiscData.Config.ComboNumFrameColor[comboEvaluation]); } else { base.transform.localScale = Vector3.zero; } } private int GetComboEvaluation(int combo) { int result = 0; for (int num = MiscData.Config.ComboEvaluation.Count - 1; num >= 0; num--) { if (combo >= MiscData.Config.ComboEvaluation[num]) { result = num + 1; break; } } return result; } public void ActBlingEffect() { if (base.gameObject.activeInHierarchy && Singleton.Instance.levelActor.levelState == LevelActor.LevelState.LevelRunning) { Transform transform = base.transform.Find("NumText/Combo"); Singleton.Instance.TriggerEntityEffectPattern("Combo_Clear_Resist_Effect", transform.position, transform.forward, Vector3.one, Singleton.Instance.levelEntity); } } } }