using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class MonoStigmataSetSkillPanel : MonoBehaviour { public void SetupView(StigmataDataItem stigmataData, SortedDictionary setSkills) { for (int i = 0; i < base.transform.childCount; i++) { int num = i + 2; Transform transform = base.transform.Find("SetSkill_" + num); if (!(transform == null)) { EquipSkillDataItem value; setSkills.TryGetValue(num, out value); if (value == null) { transform.gameObject.SetActive(false); } else { transform.Find("Desc").GetComponent().text = value.GetSkillDisplay(); } } } } } }