using UnityEngine; namespace MoleMole { public class MonoTalkingData : MonoBehaviour { private void Start() { string channelName = Singleton.Instance.channelConfig.ChannelName; TalkingDataPlugin.SetLogEnabled(true); TalkingDataPlugin.SetExceptionReportEnabled(true); TalkingDataPlugin.SessionStarted("A0F361D0ACD1B1846FCEE7327ADEF913", channelName); } public void OnApplicationQuit() { TalkingDataPlugin.SessionStoped(); } } }