namespace MoleMole { public class NetworkedMP_Default_GameMode : OriginalSPGameMode { public override void HandleLocalPlayerAvatarDie(BaseMonoAvatar diedAvatar) { diedAvatar.gameObject.SetActive(false); Singleton.Instance.GetMainCamera().TransitToStatic(); Singleton.Instance.GetInLevelUICanvas().mainPageContext.SetInLevelMainPageActive(false); } public override bool ShouldAttackPatternSendBeingHit(uint beHitEntityID) { bool flag = Singleton.Instance.IsSyncedRuntimeID(beHitEntityID); return !flag; } } }