using UnityEngine; namespace MoleMole { [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/PostFX")] [ExecuteInEditMode] public class PostFXStandard : PostFXBase { public LayerMask cullingMask; [ImageEffectTransformsToLDR] public void OnRenderImage(RenderTexture source, RenderTexture destination) { DoPostProcess(source, destination); } } }