using MoleMole.Config; using UnityEngine.EventSystems; using UnityEngine.UI; namespace MoleMole { public class ResetTechTreeDialogContext : BaseSequenceDialogContext { private CabinDataItemBase _cabinData; private int _scoin_need; public ResetTechTreeDialogContext(CabinDataItemBase data) { config = new ContextPattern { contextName = "ResetTechTreeDialogContext", viewPrefabPath = "UI/Menus/Dialog/ResetTechTreeDialog" }; _cabinData = data; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("BG"), EventTriggerType.PointerClick, OnBGClick); BindViewCallback(base.view.transform.Find("Dialog/CloseBtn").GetComponent