using System.Collections.Generic; using UnityEngine; namespace MoleMole { [RequireComponent(typeof(Renderer))] public class RotateAnimation : MonoBehaviour { public Vector3 SpeedVector = new Vector3(0f, 1f, 0f); public List m_Objects; private void Update() { if (m_Objects.Count == 0) { base.transform.Rotate(SpeedVector * Time.deltaTime); return; } for (int i = 0; i < m_Objects.Count; i++) { m_Objects[i].transform.Rotate(SpeedVector * Time.deltaTime); } } } }