using System; using System.Diagnostics; using UnityEngine; namespace MoleMole { [Serializable] [DebuggerDisplay("{Value}")] public struct SafeInt32 : IComparable, IComparable, IEquatable { [SerializeField] private int _value; public int EncryptedValue { get { return _value; } set { _value = value; } } public int Value { get { return (int)(((_value & 0xFFFF0000u) ^ (_value << 16)) + ((_value & 0xFFFF) ^ 0xCAFE)); } set { _value = ((value & -65536) ^ (((value & 0xFFFF) ^ 0xCAFE) << 16)) + ((value & 0xFFFF) ^ 0xCAFE); } } public SafeInt32(int value) { _value = ((value & -65536) ^ (((value & 0xFFFF) ^ 0xCAFE) << 16)) + ((value & 0xFFFF) ^ 0xCAFE); } public override string ToString() { return Value.ToString(); } public override int GetHashCode() { return Value.GetHashCode(); } public override bool Equals(object obj) { if (obj != null && obj is SafeInt32) { return _value == ((SafeInt32)obj)._value; } return false; } public int CompareTo(object obj) { if (obj is SafeInt32) { return Value.CompareTo(((SafeInt32)obj).Value); } throw new ArgumentException("Invalid type!"); } public int CompareTo(SafeInt32 other) { return Value.CompareTo(other.Value); } public bool Equals(SafeInt32 other) { return _value == other._value; } public static implicit operator SafeInt32(int v) { return new SafeInt32(v); } public static implicit operator int(SafeInt32 v) { return v.Value; } public static explicit operator uint(SafeInt32 v) { return (uint)v.Value; } public static explicit operator float(SafeInt32 v) { return v.Value; } public static explicit operator double(SafeInt32 v) { return v.Value; } public static SafeInt32 operator ++(SafeInt32 a) { return new SafeInt32(a.Value + 1); } public static SafeInt32 operator --(SafeInt32 a) { return new SafeInt32(a.Value - 1); } } }