using System; using MoleMole.Config; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace MoleMole { public class StaminaExchangeDialogContext : BaseDialogContext { private CanvasTimer _timer; private Text _nextRecoverTimeText; private string _descText; public StaminaExchangeDialogContext(string desc) { config = new ContextPattern { contextName = "StaminaExchangeDialogContext", viewPrefabPath = "UI/Menus/Dialog/StaminaExchangeDialog" }; _descText = desc; } protected override void BindViewCallbacks() { BindViewCallback(base.view.transform.Find("Dialog/Content/DoubleButton/OKBtn").GetComponent