using UnityEngine; namespace MoleMole { public class StateSetBooleanTrue : StateMachineBehaviour { [Header("Target's value will be set to true on enter.")] public string target; public bool resetOnExit = true; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.SetBool(target, true); } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (resetOnExit) { animator.SetBool(target, false); } } } }