using UnityEngine; using UnityEngine.UI; namespace MoleMole { public class TestGyroUI : MonoBehaviour { private Gyroscope _gyro; public Text gravityText; public Text rotationRateText; public Text attitudeText; public void Start() { _gyro = Input.gyro; _gyro.enabled = GraphicsSettingData.IsEnableGyroscope(); } public void Update() { if (_gyro != null) { gravityText.text = _gyro.gravity.ToString(); rotationRateText.text = _gyro.rotationRate.ToString(); attitudeText.text = _gyro.attitude.ToString() + "\n" + _gyro.attitude.eulerAngles.ToString(); } } } }