%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: S01_03_Wave m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: 3000 stringTagMap: Distortion: None m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: bc37d743e816cf347980373eb5f4f3be, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _AirEffectLimit second: 1 - first: name: _AirFadeMaxDistance second: 90 - first: name: _AirFadeOffset second: 66.6 - first: name: _BloomFactor second: 0 - first: name: _Cutoff second: 0.5 - first: name: _Distortion second: 0 - first: name: _DistortionIntensity second: 5 - first: name: _EmissionScaler second: 1 - first: name: _FogColorIntensity second: 0.0684 - first: name: _FogEffectLimit second: 0.11 - first: name: _FogEffectStart second: 0.034 - first: name: _FogIntensity second: 0.1115 - first: name: _FogStartDistance second: 4.82 - first: name: _InvFade second: 1 - first: name: _TSAspectRatio second: 1 - first: name: _TextureScale second: 0 m_Colors: - first: name: _AirColor second: {r: 0.655, g: 0.66, b: 0.958, a: 1} - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _FogColorFar second: {r: 0.74264705, g: 0.8615619, b: 1, a: 1} - first: name: _FogColorNear second: {r: 1, g: 0.6882353, b: 0.2205882, a: 1} - first: name: _MainColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _TintColor second: {r: 1, g: 1, b: 1, a: 1}