%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: S04_LightBeam m_Shader: {fileID: 4800000, guid: 0000000deadbeef15deadf00d0000000, type: 2} m_ShaderKeywords: m_LightmapFlags: 5 m_CustomRenderQueue: 3001 stringTagMap: {} m_SavedProperties: serializedVersion: 2 m_TexEnvs: - first: name: _DistortionTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - first: name: _MainTex second: m_Texture: {fileID: 2800000, guid: 9754cd03bff4d3d49a7d60afac2704a1, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - first: name: _BloomFactor second: 4 - first: name: _Distortion second: 0 - first: name: _DistortionIntensity second: 5 - first: name: _EmissionScaler second: 0.15 - first: name: _FogColorIntensity second: 0.0684 - first: name: _FogEffectStart second: 0.829 - first: name: _FogIntensity second: 0.1115 - first: name: _FogStartDistance second: 4.82 - first: name: _SkyBoxBloomFactor second: 0.9 - first: name: _SkyBoxColorScaler second: 0.97 - first: name: _SkyBoxFogEffectLimit second: 0.191 - first: name: _TSAspectRatio second: 1 - first: name: _TextureScale second: 0 m_Colors: - first: name: _Color second: {r: 1, g: 1, b: 1, a: 1} - first: name: _FogColorFar second: {r: 0.74264705, g: 0.8615619, b: 1, a: 1} - first: name: _FogColorNear second: {r: 0.29411763, g: 0.17647058, b: 0, a: 1} - first: name: _SkyBoxColor second: {r: 1, g: 1, b: 1, a: 1} - first: name: _TintColor second: {r: 0.15462802, g: 0.32156056, b: 0.8088235, a: 0.5}