using BehaviorDesigner.Runtime; using UnityEngine; public class AOTLinker : MonoBehaviour { public void Linker() { BehaviorManager.BehaviorTree behaviorTree = new BehaviorManager.BehaviorTree(); BehaviorManager.TaskAddData taskAddData = new BehaviorManager.TaskAddData(); BehaviorManager.TaskAddData.InheritedFieldValue inheritedFieldValue = new BehaviorManager.TaskAddData.InheritedFieldValue(); } }