using System; public class AkVector : IDisposable { private IntPtr swigCPtr; protected bool swigCMemOwn; public float X { get { return AkSoundEnginePINVOKE.CSharp_AkVector_X_get(swigCPtr); } set { AkSoundEnginePINVOKE.CSharp_AkVector_X_set(swigCPtr, value); } } public float Y { get { return AkSoundEnginePINVOKE.CSharp_AkVector_Y_get(swigCPtr); } set { AkSoundEnginePINVOKE.CSharp_AkVector_Y_set(swigCPtr, value); } } public float Z { get { return AkSoundEnginePINVOKE.CSharp_AkVector_Z_get(swigCPtr); } set { AkSoundEnginePINVOKE.CSharp_AkVector_Z_set(swigCPtr, value); } } internal AkVector(IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = cPtr; } public AkVector() : this(AkSoundEnginePINVOKE.CSharp_new_AkVector(), true) { } internal static IntPtr getCPtr(AkVector obj) { return (obj != null) ? obj.swigCPtr : IntPtr.Zero; } ~AkVector() { Dispose(); } public virtual void Dispose() { lock (this) { if (swigCPtr != IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; AkSoundEnginePINVOKE.CSharp_delete_AkVector(swigCPtr); } swigCPtr = IntPtr.Zero; } GC.SuppressFinalize(this); } } }