using UnityEngine; namespace BehaviorDesigner.Runtime.Tasks { public abstract class Composite : ParentTask { [SerializeField] [Tooltip("Specifies the type of conditional abort. More information is located at http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=89.")] protected AbortType abortType; public AbortType AbortType { get { return abortType; } } } }