using UnityEngine; namespace CinemaDirector { [CutsceneItem("Particle System", "Pause", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class PauseParticleSystemEvent : CinemaActorEvent { public override void Trigger(GameObject actor) { if (actor != null) { ParticleSystem component = actor.GetComponent(); if (component != null) { component.Pause(); } } } } }