using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animator", "Set Bool", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem, CutsceneItemGenre.MecanimItem })] public class SetBoolAnimatorEvent : CinemaActorEvent { public string BoolName; public bool Value; public override void Trigger(GameObject actor) { Animator component = actor.GetComponent(); if (component != null) { component.SetBool(BoolName, Value); } } } }