using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animator", "Set Layer Weight", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem, CutsceneItemGenre.MecanimItem })] public class SetLayerWeightAnimatorEvent : CinemaActorEvent { public int LayerIndex; public float Weight; public override void Trigger(GameObject actor) { Animator component = actor.GetComponent(); if (!(component == null)) { component.SetLayerWeight(LayerIndex, Weight); } } } }