using UnityEngine; namespace CinemaDirector { [CutsceneItem("Animation", "Stop Animation", new CutsceneItemGenre[] { CutsceneItemGenre.ActorItem })] public class StopAnimationEvent : CinemaActorEvent { public string Animation = string.Empty; public override void Trigger(GameObject actor) { if (actor != null) { Animation component = actor.GetComponent(); if ((bool)component) { component.Stop(Animation); } } } public override void Reverse(GameObject actor) { } } }