using UnityEngine; namespace PigeonCoopToolkit.Utillities { public static class GizmosExtra { public static void GizmosDrawCircle(Vector3 position, Vector3 up, float size, int divisions) { Vector3 vector = Quaternion.Euler(90f, 0f, 0f) * (up * size); for (int i = 0; i < divisions; i++) { Vector3 vector2 = Quaternion.AngleAxis(360f / (float)divisions, up) * vector; Gizmos.DrawLine(position + vector, position + vector2); vector = vector2; } } public static void GizmosDrawArrow(Vector3 from, Vector3 to, float arrowSize) { Gizmos.DrawLine(from, to); Vector3 vector = (to - from).normalized * arrowSize; Gizmos.DrawLine(to, to - Quaternion.Euler(0f, 0f, 45f) * vector); Gizmos.DrawLine(to, to - Quaternion.Euler(0f, 0f, -45f) * vector); } } }