%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 39be913946f1474910d3714660135329, type: 3} m_Name: EffectPattern_DeadGal m_EditorClassIdentifier: _objectReferences: [] _serializedStateKeys: - patterns _serializedStateValues: - '[{"name":"DG_BeHit","randomOneFromSubs":false,"subEffects":[{"prefabPath":"Hit/Hit_Blood_01","predicate":null,"onCreate":null}]},{"name":"DG_Dead","randomOneFromSubs":false,"subEffects":[{"prefabPath":"Monster/Monster_Die_01","predicate":null,"onCreate":{"$type":"MoleMole.Config.RelativeToRootNode"}}]},{"name":"DG_BeHit_Big","randomOneFromSubs":false,"subEffects":[{"prefabPath":"Hit/Hit_Blood_01_Big","predicate":null,"onCreate":null}]},{"name":"DG_BeHit_Mid","randomOneFromSubs":false,"subEffects":[{"prefabPath":"Hit/Hit_Blood_01_Mid","predicate":null,"onCreate":null}]}]' groupName: DeadGal_Common_Effects