namespace MoleMole.Config { public class AnimatedColliderDetect : ConfigEntityAttackPattern { public string ColliderEntryName; public bool Follow; public string FollowAttachPoint; public bool DestroyOnOwnerBeHitCanceled; public bool IgnoreTimeScale; public bool FollowOwnerTimeScale; public bool dontDestroyWhenEvade; public bool brokenEnemyDragged; public bool EnableHitWallStop; public bool DestroyOnHitWall; public string HitWallDestroyEffect; public AnimatedColliderDetect() { patternMethod = ComplexAttackPattern.AnimatedColliderDetectAttack; } } }