namespace MoleMole.Config { [GeneratePartialHash(CombineGeneratedFile = true)] public class AttachShader : ConfigAbilityAction, IHashable { public E_ShaderData ShaderType; public bool UseNewTexture; public bool UsePrefabEnableDurtion; public DynamicFloat Duration; public void ObjectContentHashOnto(ref int lastHash) { HashUtils.ContentHashOnto((int)ShaderType, ref lastHash); HashUtils.ContentHashOnto(UseNewTexture, ref lastHash); HashUtils.ContentHashOnto(UsePrefabEnableDurtion, ref lastHash); if (Duration != null) { HashUtils.ContentHashOnto(Duration.isDynamic, ref lastHash); HashUtils.ContentHashOnto(Duration.fixedValue, ref lastHash); HashUtils.ContentHashOnto(Duration.dynamicKey, ref lastHash); } HashUtils.ContentHashOnto((int)Target, ref lastHash); if (TargetOption != null && TargetOption.Range != null) { HashUtils.ContentHashOnto(TargetOption.Range.isDynamic, ref lastHash); HashUtils.ContentHashOnto(TargetOption.Range.fixedValue, ref lastHash); HashUtils.ContentHashOnto(TargetOption.Range.dynamicKey, ref lastHash); } if (Predicates == null) { return; } ConfigAbilityPredicate[] predicates = Predicates; foreach (ConfigAbilityPredicate configAbilityPredicate in predicates) { if (configAbilityPredicate is IHashable) { HashUtils.ContentHashOnto((IHashable)configAbilityPredicate, ref lastHash); } } } public override void Call(ActorAbilityPlugin abilityPlugin, ConfigAbilityAction actionConfig, ActorAbility instancedAbility, ActorModifier instancedModifier, BaseAbilityActor target, BaseEvent evt) { abilityPlugin.AttachShaderHandler(actionConfig, instancedAbility, instancedModifier, target, evt); } } }